Commit Graph

5 Commits

Author SHA1 Message Date
Kevin Trogant
4e02d43514 Add early config file parsing
Also cleaned up contrib/ and made lz4 and xxhash subprojects installed
via wrap.
2024-07-19 10:30:50 +02:00
Kevin Trogant
027ef8a46f Restructure the project
Move asset_compiler into its own (static) library.
This removes the dependency on it from the runtime and makes it possible
to have a standalone asset_compiler tool (useful for modding support).

Split meson.build into sub-files to improve readability.

Give each target its own pch directory.
This is more inline with what the meson manual recommends.

Export dependencies to make it possible to use the engine as a meson
subproject.
This is currently untested.
2024-02-07 13:56:06 +01:00
Kevin Trogant
abb367dffc rename the engine to recreational.tech 2024-01-16 16:10:56 +01:00
Kevin Trogant
19f7e29215 Progress on assetc 2023-12-10 23:09:19 +01:00
Kevin Trogant
81798df3e9 ref, feat: Restructure
- The renderer backend is now its own library, loaded at runtime.
- Removed GLFW dependency, instead use win32 directly.
- Broke linux window creation, because it's not implemented yet.
  - Maybe use GLFW for linux?
2023-10-17 00:54:51 +02:00