fix: Remove sneaky SDL include
	
		
			
	
		
	
	
		
	
		
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	Ubuntu Cross to Win64 / Cross Compile with ming64 (1.4.0, ubuntu-latest) (push) Successful in 1m45s
				
			How the hell did that get here?
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				@ -2,7 +2,6 @@
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#include "backend_api.h" 
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					#include "backend_api.h" 
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#include "runtime/runtime.h"
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					#include "runtime/runtime.h"
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#include <SDL2/SDL_syswm.h>
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#include <runtime/config.h>
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					#include <runtime/config.h>
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extern rt_cvar r_MaxRenderResources;
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					extern rt_cvar r_MaxRenderResources;
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