feat(launcher): Set CVARs from the command line
	
		
			
	
		
	
	
		
	
		
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										6
									
								
								cfg/launcher.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								cfg/launcher.cfg
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,6 @@
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rt_Renderer = vk
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rt_WindowTitle = "rtengine"
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rt_WindowWidth = 1024
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rt_WindowHeight = 768
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rt_WindowMode = 0
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rt_GameLib = "(null)"
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@ -2,15 +2,20 @@
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#define RT_LAUNCHER_GAME_API_H
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#include <runtime/runtime.h>
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#include <runtime/timing.h>
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typedef void rt_game_register_cvars_fn(void);
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typedef rt_result rt_game_initialize_fn(void);
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typedef void rt_game_shutdown(void);
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typedef void rt_game_shutdown_fn(void);
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typedef void rt_game_update_fn(rt_time_delta delta);
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typedef void rt_game_render_fn(void);
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typedef struct {
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    rt_game_register_cvars_fn *RegisterCVARs;
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    rt_game_initialize_fn *Init;
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    rt_game_shutdown *Shutdown;
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    rt_game_shutdown_fn *Shutdown;
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    rt_game_update_fn *Update;
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    rt_game_render_fn *Render;
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} rt_game_api;
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@ -1,6 +1,6 @@
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#include "runtime/aio.h"
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#include "runtime/file_tab.h"
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#include "runtime/mem_arena.h"
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#include "runtime/timing.h"
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#ifdef __WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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@ -29,6 +29,13 @@ RT_CVAR_I(rt_WindowMode, "The window mode. Available options: 0 (=Windowed), 1 (
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RT_CVAR_I(rt_FullscreenRefreshRate, "Requested refresh rate for exclusive fullscreen. Set to 0 to use the monitors current setting. (Default: 0)", 0);
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RT_CVAR_S(rt_Monitor, "Name of the monitor on which the window should be created. Leave empty to use the primary monitor. (Default: "")", "");
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RT_CVAR_F(rt_Framerate, "Target framerate in FPS. (Default: 60.0)", 60.0);
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/* These are for experiments and debugging */
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RT_CVAR_I(rt_LauncherCreateGLContext, "Create an OpenGL context in the launcher. 1: on, 0: off. (Default: 0)", 0);
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RT_CVAR_I(rt_LauncherGLContextMajor, "OpenGL Major version. (Default: 4)", 4);
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RT_CVAR_I(rt_LauncherGLContextMinor, "OpenGL minor version. (Default: 5)", 5);
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RT_CVAR_S(rt_GameLib, "Path to the game library. Only usable in internal builds. (Default: "")", "");
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enum {
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@ -57,6 +64,12 @@ static void SetupConfig(void) {
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    rtRegisterCVAR(&rt_WindowMode);
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    rtRegisterCVAR(&rt_Monitor);
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    rtRegisterCVAR(&rt_Framerate);
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    rtRegisterCVAR(&rt_LauncherCreateGLContext);
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    rtRegisterCVAR(&rt_LauncherGLContextMajor);
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    rtRegisterCVAR(&rt_LauncherGLContextMinor);
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    rtRegisterCVAR(&rt_GameLib);
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    rt_file_id config_fid = rtAddFile("cfg/launcher.cfg");
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@ -73,9 +86,46 @@ static void LoadGameAndRendererConfig() {
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    rtProcessConfigFiles(RT_ARRAY_COUNT(fids), fids);
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}
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static void ParseCommandLineCVARs(int argc, char **argv) {
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    for (int i = 1; i < argc - 1; ++i) {
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        const char *name = argv[i];
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        if (name[0] != '-' || name[1] != '-')
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            continue;
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        name = &name[2];
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        rt_cvar *cvar = rtGetCVAR(name);
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        if (!cvar) {
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            ++i; /* Skip value */
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            continue;
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        }
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        const char *value = argv[i + 1];
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        if (rtSetCVARFromString(cvar, value) != RT_SUCCESS) {
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            rtLog("LAUNCHER", "Failed to set %s to %s. Invalid value?", cvar->name, value);
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        }
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        /* Skip value */
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        ++i;
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    }
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}
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static char *ParseCommandLineGameLib(int argc, char **argv) {
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    char *game_lib_cmdline = NULL;
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#ifdef RT_DEBUG
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    for (int i = 1; i < argc - 1; ++i) {
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        if (strcmp(argv[i], "--game") == 0) {
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            game_lib_cmdline = argv[i + 1];
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            break;
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        }
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    }
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#endif
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    return game_lib_cmdline;
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}
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static void __NullGame_RegisterCVARs(void) {}
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static rt_result __NullGame_Init(void) { return RT_SUCCESS; }
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static void __NullGame_Shutdown(void) {}
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static void __NullGame_Update(rt_time_delta delta) { RT_UNUSED(delta); }
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static void __NullGame_Render(void) {}
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static rt_game_api LoadGame(const char *cmdline_gamelib) {
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@ -111,6 +161,8 @@ out:
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        .RegisterCVARs = __NullGame_RegisterCVARs,
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        .Init          = __NullGame_Init,
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        .Shutdown      = __NullGame_Shutdown,
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        .Update        = __NullGame_Update,
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        .Render        = __NullGame_Render,
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    };
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}
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@ -169,25 +221,26 @@ static int Entry(int argc, char **argv) {
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    g_renderer.RegisterCVARs();
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    /* Load the game */
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    const char *game_lib_cmdline = NULL;
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#ifdef RT_DEBUG
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    for (int i = 1; i < argc - 1; ++i) {
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        if (strcmp(argv[i], "--game") == 0) {
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            game_lib_cmdline = argv[i + 1];
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            break;
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        }
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    }
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#endif
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    const char *game_lib_cmdline = ParseCommandLineGameLib(argc, argv);
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    rt_game_api game = LoadGame(game_lib_cmdline);
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    game.RegisterCVARs();
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    LoadGameAndRendererConfig();
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    ParseCommandLineCVARs(argc, argv);
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    /* Create the window */
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    GLFWmonitor *monitor = ChooseMonitor();
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    GLFWwindow *window = NULL;
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    glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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    if (!rt_LauncherCreateGLContext.i) {
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        glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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    } else {
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        rtLog("LAUNCHER", "Creating an OpenGL %d.%d context", rt_LauncherGLContextMajor.i, rt_LauncherGLContextMinor.i);
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        glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
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        glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, rt_LauncherGLContextMajor.i);
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        glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, rt_LauncherGLContextMinor.i);
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        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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    }
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    glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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    glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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    glfwWindowHint(GLFW_CENTER_CURSOR, GLFW_TRUE);
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@ -239,6 +292,10 @@ static int Entry(int argc, char **argv) {
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        return -1;
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    }
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    if (rt_LauncherCreateGLContext.i) {
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        glfwMakeContextCurrent(window);
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    }
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    /* Initialize the renderer */
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    rt_renderer_init_info renderer_init_info;
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#ifdef _WIN32
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@ -268,8 +325,29 @@ static int Entry(int argc, char **argv) {
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        return -1;
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    }
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    rt_time_delta time_per_update = 1.0 / (double)rt_Framerate.f;
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    rt_timestamp previous = rtTimeNow();
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    rt_time_delta lag = time_per_update;
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    while (!glfwWindowShouldClose(window)) {
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        glfwPollEvents();
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        rt_timestamp current = rtTimeNow();
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        rt_time_delta elapsed = rtTimeBetween(previous, current);
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        previous = current;
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        lag += elapsed;
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        /* TODO: Process input */
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        while (lag >= time_per_update) {
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            game.Update(time_per_update);
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            lag -= time_per_update;
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        }
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        game.Render();
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        if (rt_LauncherCreateGLContext.i) {
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            glfwSwapBuffers(window);
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        }
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    }
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    game.Shutdown();
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@ -143,38 +143,7 @@ static int Handler(void *user, const char *section, const char *name, const char
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        return 1;
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    }
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    int num_read = 0;
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    switch (cvar->type) {
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    case RT_CVAR_TYPE_INT:
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        num_read = sscanf(value, "%d", &cvar->i);
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        break;
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    case RT_CVAR_TYPE_FLOAT:
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        num_read = sscanf(value, "%f", &cvar->f);
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        break;
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    case RT_CVAR_TYPE_STRING: {
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        num_read   = 1;
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        char *copy = rtStoreString(value);
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        if (!copy) {
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            rtReportError("CVAR",
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                          "Failed to store string value of cvar %s in config file %s.",
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                          name,
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                          file_path);
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            return 0;
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        }
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        cvar->s = copy;
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        break;
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    }
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    case RT_CVAR_TYPE_SIZE:
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        num_read = sscanf(value, "%zu", &cvar->sz);
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        break;
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    default:
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        rtReportError("CVAR", "CVar %s has an invalid type.", cvar->name);
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        return 0;
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    }
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    if (num_read == 1) {
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        rtNotifyCVARChange(cvar);
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    } else {
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    if (rtSetCVARFromString(cvar, value) != RT_SUCCESS) {
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        rtLog("CVAR", "Failed to read value of CVar %s in config file %s.", cvar->name, file_path);
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    }
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@ -304,3 +273,39 @@ void ProcessEarlyEngineConfigs(void) {
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    }
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    free(buf);
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}
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RT_DLLEXPORT rt_result rtSetCVARFromString(rt_cvar *cvar, const char *value_str) {
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    int num_read = 0;
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    switch (cvar->type) {
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    case RT_CVAR_TYPE_INT:
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        num_read = sscanf(value_str, "%d", &cvar->i);
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        break;
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    case RT_CVAR_TYPE_FLOAT:
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        num_read = sscanf(value_str, "%f", &cvar->f);
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        break;
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    case RT_CVAR_TYPE_STRING: {
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        num_read   = 1;
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        char *copy = rtStoreString(value_str);
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        if (!copy) {
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            rtReportError("CVAR",
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                          "Failed to store string value of cvar %s.",
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                          cvar->name);
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            return RT_OUT_OF_MEMORY;
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        }
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        cvar->s = copy;
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        break;
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    }
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    case RT_CVAR_TYPE_SIZE:
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        num_read = sscanf(value_str, "%zu", &cvar->sz);
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        break;
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    default:
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        rtReportError("CVAR", "CVar %s has an invalid type.", cvar->name);
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        return 0;
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    }
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    if (num_read == 1) {
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        rtNotifyCVARChange(cvar);
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    }
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    return (num_read) ? RT_SUCCESS : RT_INVALID_VALUE;
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}
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@ -57,6 +57,8 @@ RT_DLLEXPORT void rtNotifyCVARChange(const rt_cvar *cvar);
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 * They are processed in-order, meaning later files can overwrite earlier files. */
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RT_DLLEXPORT rt_result rtProcessConfigFiles(unsigned int count, const rt_file_id *fids);
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RT_DLLEXPORT rt_result rtSetCVARFromString(rt_cvar *cvar, const char *value_str);
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#ifdef __cplusplus
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}
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#endif
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@ -52,7 +52,7 @@ rt_result InitTiming(void) {
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        rtReportError("TIMING", "Clock reports resolution greater than 1 second.");
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        return RT_INVALID_VALUE;
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    }
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    _gettime_freq = res.tv_nsec * 1000000000;
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    _gettime_freq = 1000000000;
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    double us_res = (double)res.tv_nsec / 1e3;
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    rtLog("TIMING", "clock_gettime resolution: %.3lf us.", us_res);
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