Untested asset cache

- Added read-write lock implementation
This commit is contained in:
Kevin Trogant 2023-12-31 02:16:29 +01:00
parent bf2129f92b
commit 275f3b65f8
7 changed files with 484 additions and 27 deletions

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@ -67,6 +67,7 @@ runtime_lib = library('vyrt',
'src/runtime/aio.c',
'src/runtime/app.c',
'src/runtime/asset_cache.c',
'src/runtime/asset_dependencies.c',
'src/runtime/asset_loading.c',
'src/runtime/buffer_manager.c',
@ -80,11 +81,13 @@ runtime_lib = library('vyrt',
'src/runtime/text.c',
'src/runtime/threading_cond.c',
'src/runtime/threading_mutex.c',
'src/runtime/threading_rwlock.c',
'src/runtime/threading_thread.c',
'src/runtime/uidtab.c',
# Contrib Sources
'contrib/xxhash/xxhash.c',
'contrib/lz4/lz4.c',
dependencies : [thread_dep, m_dep, windowing_dep],
include_directories : incdir,
c_pch : 'pch/rt_pch.h')

357
src/runtime/asset_cache.c Normal file
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@ -0,0 +1,357 @@
#include "assets.h"
#include "asset_dependencies.h"
#include "aio.h"
#include "buffer_manager.h"
#include "config.h"
#include "threading.h"
#include "uidtab.h"
#include <assert.h>
#include <stdlib.h>
VY_CVAR_I(rt_AssetCacheSize, "Number of asset cache entries. Default: 1024.", 1024);
/* asset_loading.c */
extern vy_result DecompressAsset(void *compressed_buffer,
size_t compressed_buffer_size,
void **p_decompressed,
size_t *p_decompressed_size);
typedef enum {
CACHE_ENTRY_STATE_FREE,
CACHE_ENTRY_STATE_LOADING,
CACHE_ENTRY_STATE_LOADED,
} vy_asset_cache_entry_state;
typedef struct vy_asset_cache_entry_s {
vy_asset_cache_entry_state state;
vy_aio_handle load;
void *buffer;
size_t size;
int refcount;
/* Reclaim list */
struct vy_asset_cache_entry_s *prev_reclaim;
struct vy_asset_cache_entry_s *next_reclaim;
} vy_asset_cache_entry;
static vy_uid *_uids;
static vy_asset_cache_entry *_entries;
static vy_asset_cache_entry *_first_reclaim;
static vy_asset_cache_entry *_last_reclaim;
/* Locked as writer when modifiying entries, as reader when searching */
static vy_rwlock _lock;
vy_result InitAssetCache(void) {
_entries = calloc((size_t)rt_AssetCacheSize.i, sizeof(vy_asset_cache_entry));
if (!_entries) {
return VY_BUFFER_ALLOC_FAILED;
}
_uids = calloc((size_t)rt_AssetCacheSize.i, sizeof(vy_uid));
if (!_uids) {
free(_entries);
return VY_BUFFER_ALLOC_FAILED;
}
vy_create_rwlock_result lock_res = vyCreateRWLock();
if (!lock_res.ok) {
free(_entries);
free(_uids);
return VY_UNKNOWN_ERROR;
}
_lock = lock_res.lock;
return VY_SUCCESS;
}
void ShutdownAssetCache(void) {
free(_entries);
free(_uids);
vyDestroyRWLock(&_lock);
_first_reclaim = NULL;
_last_reclaim = NULL;
}
static void ReleaseEntry(vy_asset_cache_entry *entry) {
if (entry->load != VY_AIO_INVALID_HANDLE) {
vyWaitForAIOCompletion(entry->load);
vyReleaseAIO(entry->load);
entry->load = VY_AIO_INVALID_HANDLE;
}
vyReleaseBuffer(entry->buffer, entry->size);
entry->buffer = NULL;
entry->size = 0;
entry->next_reclaim = NULL;
entry->prev_reclaim = NULL;
}
static void GarbageCollect(void) {
vyLockWrite(&_lock);
vy_asset_cache_entry *entry = _first_reclaim;
while (entry) {
assert(entry->refcount == 0);
vy_asset_cache_entry *next = entry->next_reclaim;
if (entry->state == CACHE_ENTRY_STATE_LOADED) {
ReleaseEntry(entry);
_first_reclaim = next;
}
entry = next;
}
vyUnlockWrite(&_lock);
}
static vy_asset_cache_entry *GetEntry(vy_uid uid) {
/* Hash lookup */
unsigned int mod = (unsigned int)rt_AssetCacheSize.i - 1;
for (unsigned int i = 0; i < (unsigned int)rt_AssetCacheSize.i; ++i) {
unsigned int slot = (uid + i) & mod;
if (_uids[slot] == uid) {
return &_entries[slot];
} else if (_uids[slot] == VY_INVALID_UID) {
break;
}
}
return NULL;
}
static bool IsAssetLoaded(vy_uid uid) {
const vy_asset_cache_entry *entry = GetEntry(uid);
if (entry)
return entry->state == CACHE_ENTRY_STATE_LOADED ||
entry->state == CACHE_ENTRY_STATE_LOADING;
else
return false;
}
static int InsertEntry(vy_uid uid) {
unsigned int mod = (unsigned int)rt_AssetCacheSize.i - 1;
for (unsigned int i = 0; i < (unsigned int)rt_AssetCacheSize.i; ++i) {
unsigned int slot = (uid + i) & mod;
if (_uids[slot] == 0) {
return (int)slot;
}
}
return -1;
}
static vy_result InsertAndLoadAssets(const vy_uid *uids, size_t count) {
vy_load_batch batch = {.num_loads = 0};
vy_result res = VY_SUCCESS;
count = (count < VY_LOAD_BATCH_MAX_SIZE) ? count : VY_LOAD_BATCH_MAX_SIZE;
vy_asset_cache_entry *load_entries[VY_LOAD_BATCH_MAX_SIZE];
for (size_t i = 0; i < count; ++i) {
vyLockRead(&_lock);
bool needs_load = !IsAssetLoaded(uids[i]);
vyUnlockRead(&_lock);
if (!needs_load)
continue;
vyLockWrite(&_lock);
/* It's possible that another thread loaded the asset in the meantime */
if (!IsAssetLoaded(uids[i])) {
const vy_uid_data *data = vyGetUIDData(uids[i]);
if (!data) {
vyUnlockWrite(&_lock);
vyLog("ASSET_CACHE", "Failed to get uid data for uid %u", uids[i]);
res = VY_UNKNOWN_ASSET;
continue;
}
void *compressed_data = vyAllocBuffer(data->size);
if (!compressed_data) {
/* Try again after garbage collection */
vyUnlockWrite(&_lock);
GarbageCollect();
compressed_data = vyAllocBuffer(data->size);
if (!compressed_data) {
vyLog("ASSET_CACHE",
"Failed to allocate intermediate buffer for uid %u",
uids[i]);
res = VY_BUFFER_ALLOC_FAILED;
continue;
}
vyLockWrite(&_lock);
}
int slot = InsertEntry(uids[i]);
if (slot == -1) {
vyUnlockWrite(&_lock);
vyLog("ASSET_CACHE", "Failed to insert new entry for uid %u", uids[i]);
res = VY_ASSET_CACHE_FULL;
break;
}
vy_asset_cache_entry *entry = &_entries[slot];
load_entries[batch.num_loads] = entry;
/* We set the refcount to 0, but don't insert the entry
* into the reclaim list, to ensure that its buffer does not get freed
* while the load still executes. Setting the refcount to 0 ensures
* that the count is correct, once the asset is accessed the first time. */
entry->state = CACHE_ENTRY_STATE_LOADING;
entry->refcount = 0;
entry->buffer = compressed_data;
entry->size = data->size;
entry->next_reclaim = NULL;
entry->prev_reclaim = NULL;
entry->load = VY_AIO_INVALID_HANDLE;
batch.loads[batch.num_loads].file = data->pkg_file;
batch.loads[batch.num_loads].num_bytes = data->size;
batch.loads[batch.num_loads].offset = data->offset;
batch.loads[batch.num_loads].dest = compressed_data;
++batch.num_loads;
}
}
vyUnlockWrite(&_lock);
/* Dispatch the load */
vy_aio_handle handles[VY_LOAD_BATCH_MAX_SIZE];
if ((res = vySubmitLoadBatch(&batch, handles)) != VY_SUCCESS) {
vyLog("ASSET_CACHE", "Failed to submit %u asset loads.", batch.num_loads);
return res;
}
/* Set the aio handles of the inserted entries */
vyLockWrite(&_lock);
for (unsigned int i = 0; i < batch.num_loads; ++i) {
load_entries[batch.num_loads]->load = handles[i];
}
vyUnlockWrite(&_lock);
return res;
}
static bool DecompressEntry(vy_uid uid, vy_asset_cache_entry *entry) {
vyReleaseAIO(entry->load);
entry->load = VY_AIO_INVALID_HANDLE;
void *decompressed_buffer;
size_t decompressed_size;
vy_result dec_res =
DecompressAsset(entry->buffer, entry->size, &decompressed_buffer, &decompressed_size);
if (dec_res == VY_SUCCESS) {
vyReleaseBuffer(entry->buffer, entry->size);
entry->buffer = decompressed_buffer;
entry->size = decompressed_size;
entry->state = CACHE_ENTRY_STATE_LOADED;
return true;
} else if (dec_res == VY_BUFFER_ALLOC_FAILED) {
GarbageCollect();
/* Try again */
if (DecompressAsset(entry->buffer, entry->size, &decompressed_buffer, &decompressed_size) ==
VY_SUCCESS) {
vyReleaseBuffer(entry->buffer, entry->size);
entry->buffer = decompressed_buffer;
entry->size = decompressed_size;
entry->state = CACHE_ENTRY_STATE_LOADED;
return true;
}
/* Don't do anything yet. We might be able to to do this later, once some
* buffers become free. */
vyLog("ASSET_CACHE", "Failed to decompress asset %u", uid);
return false;
} else {
vyLog("ASSET_CACHE", "Failed to decompress asset %u", uid);
ReleaseEntry(entry);
ptrdiff_t idx = entry - _entries;
_uids[idx] = VY_INVALID_UID;
return false;
}
}
static void CheckCompletedLoads(const vy_uid *uids, size_t count) {
for (size_t i = 0; i < count; ++i) {
vyLockRead(&_lock);
volatile vy_asset_cache_entry *entry = (volatile vy_asset_cache_entry *)GetEntry(uids[i]);
if (!entry) {
vyUnlockRead(&_lock);
vyLog("ASSET_CACHE", "Passed unknown uid %u to CheckCompletedLoads()", uids[i]);
continue;
}
if (entry->state != CACHE_ENTRY_STATE_LOADING) {
vyUnlockRead(&_lock);
continue;
}
bool load_finished = vyGetAIOState(entry->load) == VY_AIO_STATE_FINISHED;
vyUnlockRead(&_lock);
if (load_finished) {
vyLockWrite(&_lock);
/* Ensure that no-one else handled this */
if (entry->state == CACHE_ENTRY_STATE_LOADING) {
DecompressEntry(uids[i], (vy_asset_cache_entry *)entry);
}
vyUnlockWrite(&_lock);
}
}
}
VY_DLLEXPORT vy_get_asset_result vyGetAsset(vy_uid uid) {
vy_get_asset_result result = {
.result = VY_SUCCESS,
};
vyLockRead(&_lock);
bool needs_load = !IsAssetLoaded(uid);
vyUnlockRead(&_lock);
if (needs_load) {
vy_uid load_uids[VY_LOAD_BATCH_MAX_SIZE];
size_t load_count = 1;
load_uids[0] = uid;
vy_asset_dependency_list deps = vyGetAssetDependencies(uid);
for (size_t i = 0; i < deps.count && i < VY_LOAD_BATCH_MAX_SIZE - 1; ++i) {
load_uids[i + 1] = deps.dependencies[i];
++load_count;
}
result.result = InsertAndLoadAssets(load_uids, load_count);
if (result.result == VY_SUCCESS) {
CheckCompletedLoads(load_uids, load_count);
}
}
vyLockRead(&_lock);
volatile vy_asset_cache_entry *entry = GetEntry(uid);
if (entry) {
if (entry->state == CACHE_ENTRY_STATE_LOADED) {
++entry->refcount;
result.data = entry->buffer;
result.size = entry->size;
} else if (entry->state == CACHE_ENTRY_STATE_LOADING) {
/* Promote to write lock */
vyUnlockRead(&_lock);
vyLockWrite(&_lock);
if (entry->state == CACHE_ENTRY_STATE_LOADING) {
assert(entry->load != VY_AIO_INVALID_HANDLE);
++entry->refcount;
if (vyWaitForAIOCompletion(entry->load) == VY_AIO_STATE_FINISHED) {
if (DecompressEntry(uid, (vy_asset_cache_entry *)entry)) {
result.data = entry->buffer;
result.size = entry->size;
} else {
result.result = VY_LOAD_FAILED;
}
} else {
ReleaseEntry((vy_asset_cache_entry *)entry);
vyLog("ASSET_CACHE", "Failed to load asset %u", uid);
result.result = VY_LOAD_FAILED;
}
}
vyUnlockWrite(&_lock);
/* To match the unlock below */
vyLockRead(&_lock);
}
}
vyUnlockRead(&_lock);
return result;
}

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@ -8,6 +8,40 @@
#include "lz4/lz4.h"
vy_result DecompressAsset(void *compressed_buffer,
size_t compressed_buffer_size,
void **p_decompressed,
size_t *p_decompressed_size) {
const vy_package_asset_header *header = compressed_buffer;
size_t compressed_size = (compressed_buffer_size) - sizeof(*header);
XXH64_hash_t calculated_hash = XXH3_64bits((header + 1), compressed_size);
XXH64_hash_t file_hash = XXH64_hashFromCanonical(&header->checksum);
if (calculated_hash != file_hash) {
vyLog("core", "Checksum mismatch for asset");
return VY_LOAD_FAILED;
}
size_t size = (size_t)header->decompressed_size;
void *decompressed_buffer = vyAllocBuffer(size);
if (!decompressed_buffer) {
return VY_BUFFER_ALLOC_FAILED;
}
if (LZ4_decompress_safe((const char *)(header + 1),
(char *)decompressed_buffer,
(int)compressed_size,
(int)size) < 0) {
return VY_UNKNOWN_ERROR;
}
*p_decompressed = decompressed_buffer;
*p_decompressed_size = size;
return VY_SUCCESS;
}
VY_DLLEXPORT vy_result vyLoadAssetDirect(vy_uid uid, void **p_buffer, size_t *p_size) {
const vy_uid_data *data = vyGetUIDData(uid);
if (!data)
@ -28,35 +62,13 @@ VY_DLLEXPORT vy_result vyLoadAssetDirect(vy_uid uid, void **p_buffer, size_t *p_
return VY_LOAD_FAILED;
}
const vy_package_asset_header *header = compressed_buffer;
size_t compressed_size = (data->size) - sizeof(*header);
XXH64_hash_t calculated_hash = XXH3_64bits((header + 1), compressed_size);
XXH64_hash_t file_hash = XXH64_hashFromCanonical(&header->checksum);
if (calculated_hash != file_hash) {
vyLog("core", "Checksum mismatch for asset %u", uid);
vyReleaseBuffer(compressed_buffer, data->size);
return VY_LOAD_FAILED;
}
void *decompressed_buffer;
size_t decompressed_size;
vy_result res = DecompressAsset(compressed_buffer, data->size, &decompressed_buffer, &decompressed_size);
size_t size = (size_t)header->decompressed_size;
void *decompressed_buffer = vyAllocBuffer(size);
if (!decompressed_buffer) {
vyReleaseBuffer(compressed_buffer, data->size);
return VY_BUFFER_ALLOC_FAILED;
}
if (LZ4_decompress_safe((const char *)(header + 1),
(char *)decompressed_buffer,
(int)compressed_size,
(int)size) < 0) {
vyReleaseBuffer(compressed_buffer, data->size);
return VY_LOAD_FAILED;
}
vyReleaseBuffer(compressed_buffer, data->size);
*p_buffer = decompressed_buffer;
*p_size = size;
*p_size = decompressed_size;
return VY_SUCCESS;
return res;
}

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@ -23,9 +23,18 @@ enum {
VY_UNKNOWN_ASSET = VY_SUCCESS + 1,
VY_BUFFER_ALLOC_FAILED,
VY_LOAD_FAILED,
VY_ASSET_CACHE_FULL,
};
/* Load an asset without using the cache */
VY_DLLEXPORT vy_result vyLoadAssetDirect(vy_uid uid, void **buffer, size_t *size);
typedef struct {
void *data;
size_t size;
vy_result result;
} vy_get_asset_result;
VY_DLLEXPORT vy_get_asset_result vyGetAsset(vy_uid uid);
#endif

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@ -12,6 +12,7 @@ extern vy_cvar rt_WindowHeight;
extern vy_cvar rt_BufferManagerMemory;
extern vy_cvar rt_FileTabCapacity;
extern vy_cvar rt_MaxConcurrentAsyncIO;
extern vy_cvar rt_AssetCacheSize;
void RegisterRuntimeCVars(void) {
vyRegisterCVAR(&rt_Renderer);
@ -21,6 +22,7 @@ void RegisterRuntimeCVars(void) {
vyRegisterCVAR(&rt_BufferManagerMemory);
vyRegisterCVAR(&rt_FileTabCapacity);
vyRegisterCVAR(&rt_MaxConcurrentAsyncIO);
vyRegisterCVAR(&rt_AssetCacheSize);
}
extern void SetMainThreadId(void);
@ -31,6 +33,8 @@ extern vy_result InitFileTab(void);
extern void ShutdownFileTab(void);
extern vy_result InitAIO(void);
extern void ShutdownAIO(void);
extern vy_result InitAssetCache(void);
extern void ShutdownAssetCache(void);
extern vy_result LoadUIDTable(void);
extern void ReleaseUIDTable(void);
@ -58,6 +62,11 @@ VY_DLLEXPORT vy_result vyInitRuntime(void) {
return res;
}
if ((res = InitAssetCache()) != VY_SUCCESS) {
vyReportError("ASSETCACHE", "Init failed.");
return res;
}
if ((res = LoadUIDTable()) != VY_SUCCESS) {
vyLog("CORE", "LoadUIDTable returned result: %u", res);
}
@ -77,6 +86,7 @@ VY_DLLEXPORT vy_result vyInitRuntime(void) {
VY_DLLEXPORT void vyShutdownRuntime(void) {
ReleaseAssetDependencies();
ReleaseUIDTable();
ShutdownAssetCache();
ShutdownAIO();
ShutdownFileTab();
ShutdownBufferManager();

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@ -34,6 +34,29 @@ VY_DLLEXPORT void vyUnlockConditionVar(vy_condition_var *var, bool signal);
/* The condition variable must be locked by the thread! */
VY_DLLEXPORT void vyWaitOnConditionVar(vy_condition_var *var);
/* Read-Write Lock */
typedef struct {
volatile int reader_count;
vy_condition_var *cond;
} vy_rwlock;
typedef struct {
bool ok;
vy_rwlock lock;
} vy_create_rwlock_result;
VY_DLLEXPORT vy_create_rwlock_result vyCreateRWLock(void);
VY_DLLEXPORT void vyDestroyRWLock(vy_rwlock *lock);
VY_DLLEXPORT void vyLockRead(vy_rwlock *lock);
VY_DLLEXPORT void vyUnlockRead(vy_rwlock *lock);
VY_DLLEXPORT void vyLockWrite(vy_rwlock *lock);
VY_DLLEXPORT void vyUnlockWrite(vy_rwlock *lock);
/* Threads */
typedef struct vy_thread_s vy_thread;

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@ -0,0 +1,43 @@
#include "threading.h"
#include <assert.h>
/* Based on: https://eli.thegreenplace.net/2019/implementing-reader-writer-locks/ */
VY_DLLEXPORT vy_create_rwlock_result vyCreateRWLock(void) {
vy_create_rwlock_result res;
res.lock.reader_count = 0;
res.lock.cond = vyCreateConditionVar();
res.ok = res.lock.cond != NULL;
return res;
}
VY_DLLEXPORT void vyDestroyRWLock(vy_rwlock *lock) {
vyDestroyConditionVar(lock->cond);
lock->cond = NULL;
lock->reader_count = 0;
}
VY_DLLEXPORT void vyLockRead(vy_rwlock *lock) {
vyLockConditionVar(lock->cond);
++lock->reader_count;
vyUnlockConditionVar(lock->cond, false);
}
VY_DLLEXPORT void vyUnlockRead(vy_rwlock *lock) {
vyLockConditionVar(lock->cond);
assert(lock->reader_count > 0);
--lock->reader_count;
bool signal = lock->reader_count == 0;
vyUnlockConditionVar(lock->cond, signal);
}
VY_DLLEXPORT void vyLockWrite(vy_rwlock *lock) {
vyLockConditionVar(lock->cond);
while (lock->reader_count > 0)
vyWaitOnConditionVar(lock->cond);
}
VY_DLLEXPORT void vyUnlockWrite(vy_rwlock *lock) {
vyUnlockConditionVar(lock->cond, true);
}