Merge branch 'main' of https://libneat.hopto.org/git/kevin/rtengine
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				@ -2,4 +2,5 @@ Links to interesting articles/resources.
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- [Modernizing a DirectX real time renderer](https://vilbeyli.github.io/Modernizing-a-DirectX-real-time-renderer-0/)
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					- [Modernizing a DirectX real time renderer](https://vilbeyli.github.io/Modernizing-a-DirectX-real-time-renderer-0/)
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- https://www.jeremyong.com/vulkan/graphics/rendering/2018/11/22/vulkan-synchronization-primer/
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					- https://www.jeremyong.com/vulkan/graphics/rendering/2018/11/22/vulkan-synchronization-primer/
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- https://dev.to/gasim/implementing-bindless-design-in-vulkan-34no
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					- https://dev.to/gasim/implementing-bindless-design-in-vulkan-34no
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					- https://research.nvidia.com/labs/rtr/publication/pharr2024stochtex/ Using stochastic filtering after material parameter sampling/shading leads to better results.
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