vy_link_libs = engine_link_libs
vy_link_libs += asset_compiler

game = executable('voyage',
  'entry.c',
  'main.c',
  link_with : vy_link_libs,
  include_directories : engine_incdir,
  c_pch : 'pch/game_pch.h',
  win_subsystem : 'windows',
  install : true)

game_build_dir = fs.parent(game.full_path())