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I'm currently getting my masters degree in computer science at Humboldt-Universität in Berlin, Germany.
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Previously, I worked as a student assistant at the Humboldt Universty Databases Chair, as an intern at the German Aerospace Centre, a Business Analyst at an international fintech company and as an engine developer at a AAA study.
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Previously, I worked as a student assistant at the Humboldt Universty Databases Chair,
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as an intern at the German Aerospace Centre, a Business Analyst at an international fintech company
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and as an engine developer at a AAA studio.
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Im interested in high preformance computing, 3D graphics, distributed systems and low-level computing.
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Im interested in high performance computing, 3D graphics, distributed systems and low-level computing.
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Aside from programming and gaming, i enjoy sailing, playing various instruments and tabletop rpgs.
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@ -21,12 +23,12 @@ Aside from programming and gaming, i enjoy sailing, playing various instruments
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* **Bachelor of Science (Computer Science)**, Humboldt Universtät zu Berlin, *2015-2020*
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* Thesis: A GPU Algorithm for the Fréchet-Distance
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* Grade: 2.2
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* **Master of Science (Computer Science)**, Humboldt Universität zu Berlin, Since 2020
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* **Master of Science (Computer Science)**, Humboldt Universität zu Berlin, *Since 2020*
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### Experience
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* **Student Assistant**, Databases and Information Systems, Humboldt Universität zu Berlin, *2016-2020*
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* Worked on GPU algorith,s for time-series comparison.
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* Worked on GPU algorithms for time-series comparison.
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* Implemented compile time C++ bindings for a custom scripting language using templates.
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* **Intern**, German-Aerospace-Centre, *2020-2022*
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* Integrated pytorch neural networks for semantic segmentation of lidar data into a sensor data processing pipeline.
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@ -37,6 +39,10 @@ Aside from programming and gaming, i enjoy sailing, playing various instruments
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* **Engine Developer**, Crytek GmBH, *2023-2025*
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* Working on CRYENGINE and supporting an AAA game production.
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* Part of the rendering team, developing graphics features and optimizing rendering code in a large C++ codebase.
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* **Full Stack Developer**, Ingrano-Solutions GmBH, *Since 2025*
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* Backend development with Go
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* Fontend development with Typescript and React
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* Working on a large scale project in the public sector
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### Languages and Tools
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