diffren/shader/light_vert.glsl
Kevin Trogant 7054c965a4 Initial commit
- Deferred renderer (forward)
- Loading models (temp)
- Started towards differentiation
2024-02-25 12:01:19 +01:00

17 lines
326 B
GLSL

#version 460 core
out VS_OUT {
vec2 texcoord;
} vs_out;
void main() {
// Output a single full-screen triangle
vec2 verts[3] = vec2[3](
vec2(-1,-1),
vec2( 3,-1),
vec2(-1, 3)
);
gl_Position = vec4(verts[gl_VertexID], 0, 1);
vs_out.texcoord = 0.5 * gl_Position.xy + vec2(0.5);
}