#ifndef DEFOCUS_SCENE_H #define DEFOCUS_SCENE_H #include "base.h" #include "image.h" #include "camera.h" /** @file scene.h * @brief scene structure */ /** Opaque scene structure */ typedef struct df_scene df_scene; df_scene *df_create_scene(); void df_release_scene(df_scene *scene); void df_scene_add_plane(df_scene *scene, df_plane plane, df_image *texture); df_image *df_scene_generate_image(df_scene *scene, df_camera_i camera); #if 0 /* Usage example */ df_camera_i camera = df_create_perspective_camera(...); df_scene* scene = df_create_scene(); df_scene_add_plane(..., in_image); df_image *out_image = df_scene_generate_image(scene, camera); df_release_scene(scene); camera->release(camera->o); #endif #endif