just pass plane image width & height
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4b26cec390
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@ -32,9 +32,8 @@ int main(int argc, char **argv) {
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plane.img_p0_x = -aspect;
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plane.img_p0_x = -aspect;
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plane.img_p0_y = -1.f;
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plane.img_p0_y = -1.f;
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plane.img_p0_z = plane.base_z;
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plane.img_p0_z = plane.base_z;
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plane.img_p1_x = aspect;
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plane.img_w = 2.f * aspect;
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plane.img_p1_y = 1.f;
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plane.img_h = 2.f;
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plane.img_p1_z = plane.base_z;
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plane.img_ax0_x = 1.f;
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plane.img_ax0_x = 1.f;
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plane.img_ax0_y = 0.f;
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plane.img_ax0_y = 0.f;
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plane.img_ax0_z = 0.f;
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plane.img_ax0_z = 0.f;
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@ -49,8 +48,7 @@ int main(int argc, char **argv) {
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df_trace_rays((df_trace_rays_settings){
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df_trace_rays((df_trace_rays_settings){
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.focal_length = 1.f,
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.focal_length = 1.f,
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.image_width = image_width,
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.image_width = image_width,
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.image_height = image_height
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.image_height = image_height,
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},
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},
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spheres, 0,
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spheres, 0,
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&plane, 1,
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&plane, 1,
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@ -64,9 +64,8 @@ typedef struct
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float img_p0_x;
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float img_p0_x;
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float img_p0_y;
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float img_p0_y;
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float img_p0_z;
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float img_p0_z;
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float img_p1_x;
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float img_w;
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float img_p1_y;
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float img_h;
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float img_p1_z;
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/* TODO(Kevin): These could be calculated from p0 and p1... */
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/* TODO(Kevin): These could be calculated from p0 and p1... */
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float img_ax0_x;
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float img_ax0_x;
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@ -224,11 +224,8 @@ static df_hit plane_test(float ray_origin_x,
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float img_p3_y = py - planes[i].img_p0_y;
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float img_p3_y = py - planes[i].img_p0_y;
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float img_p3_z = pz - planes[i].img_p0_z;
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float img_p3_z = pz - planes[i].img_p0_z;
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/* FIXME(Kevin): We would need to take plane rotation into account.
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float w = planes[i].img_w;
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* Alternatively, just pass w & h into the plane and let the user
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float h = planes[i].img_h;
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* (i.e. higher level code) worry about that */
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float w = planes[i].img_p1_x - planes[i].img_p0_x;
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float h = planes[i].img_p1_y - planes[i].img_p0_y;
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result.img_u =
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result.img_u =
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img_p3_x * planes[i].img_ax0_x + img_p3_y * planes[i].img_ax0_y + img_p3_z * planes[i].img_ax0_z;
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img_p3_x * planes[i].img_ax0_x + img_p3_y * planes[i].img_ax0_y + img_p3_z * planes[i].img_ax0_z;
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