defocus-modules/include/defocus/defocus.h

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#ifndef DEFOCUS_H
#define DEFOCUS_H
#include <stdint.h>
#ifdef __cplusplus
#ifdef _MSC_VER
#define DF_API extern "C" __declspec(dllexport)
#else
#define DF_API extern "C"
#endif
#else
#ifdef _MSC_VER
#define DF_API __declspec(dllexport)
#else
#define DF_API
#endif
#endif /* __cplusplus */
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/* Useful constants */
#define DF_EPSF32 0.00001f
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#define DF_PIF32 3.1415926f
#define DF_PI_OVER_4F32 (DF_PIF32 / 4.f)
#define DF_PI_OVER_2F32 (DF_PIF32 / 2.f)
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#define DF_PI_OVER_180F32 (DF_PIF32 / 180.f)
#define DF_DEGREES_TO_RADIANS(deg) ((deg) * DF_PI_OVER_180F32)
#define DF_ARRAY_COUNT(A) (sizeof((A)) / sizeof((A)[0]))
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#define DF_UNUSED(x) ((void)sizeof((x)))
/* Math stuff */
typedef struct
{
float x;
float y;
float z;
} df_v3;
typedef struct
{
float x;
float y;
} df_v2;
typedef struct
{
int x;
int y;
} df_v2i;
/* Images */
typedef unsigned int df_image_handle;
DF_API df_image_handle df_load_image(const char *path, int *w, int *h);
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/* cameras */
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/* The camera data structs (df_pinhole_camera_data etc.) are defined here
* to enable you to store these on the stack.
* However - unless you know what you are doing (-: - you should treat these
* structs as opaque.
*/
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typedef struct
{
df_v3 origin;
df_v3 dir;
} df_ray;
/* A camera function takes the uv coordinates of the output pixel and generates a ray.
* The sample index can be used to introduce some randomness for multi-sampling. */
typedef df_ray (*df_camera_fn)(float u, float v, unsigned int sample_idx, void *camera_data);
typedef struct
{
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df_v3 horizontal;
df_v3 vertical;
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df_v3 lower_left;
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df_v3 origin;
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} df_pinhole_camera_data;
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/* Creates data for a pinhole camera.
* The vertical fov (vfov) is given in degrees.
*/
DF_API df_pinhole_camera_data df_create_pinhole_camera_data(df_v3 look_from, df_v3 look_at, df_v3 up,
float vfov, float aspect);
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DF_API df_ray df_pinhole_camera(float u, float v, unsigned int sample_idx, void *camera_data);
typedef struct
{
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df_v3 horizontal;
df_v3 vertical;
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df_v3 lower_left;
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df_v3 origin;
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float lens_radius;
} df_thin_lense_camera_data;
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DF_API df_thin_lense_camera_data df_create_thin_lense_camera_data(df_v3 look_from, df_v3 look_at, df_v3 up,
float vfov, float aspect, float aperture, float focal_distance);
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DF_API df_ray df_thin_lense_camera(float u, float v, unsigned int sample_idx, void *camera_data);
/* Settings for the basic ray tracing function. */
typedef struct
{
/* Width needs to be divisible by 4! */
int image_width;
int image_height;
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int samples_per_pixel;
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df_v3 look_from;
df_v3 look_at;
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df_camera_fn camera;
void *camera_data;
} df_trace_rays_settings;
/* Sphere shape */
typedef struct
{
float center_x;
float center_y;
float center_z;
float radius;
} df_sphere;
typedef struct
{
float base_x;
float base_y;
float base_z;
float normal_x;
float normal_y;
float normal_z;
/* Coordinates on the plane */
float img_p0_x;
float img_p0_y;
float img_p0_z;
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float img_w;
float img_h;
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/* TODO(Kevin): These could be calculated from p0 and p1 (p0+wh)... */
float img_ax0_x;
float img_ax0_y;
float img_ax0_z;
float img_ax1_x;
float img_ax1_y;
float img_ax1_z;
df_image_handle image;
} df_plane;
DF_API float df_max_f32(const float *list, unsigned int count);
/* Core function, implements raytracing.
*
* The result buffer receives RGB pixels, with 8 bits per channel stored in RGB order.
* It is allocated via malloc().
*
* Returns 1 on success, 0 if allocating the result image failed.
*/
DF_API int df_trace_rays(df_trace_rays_settings settings, const df_sphere *spheres, unsigned int sphere_count,
const df_plane *planes, unsigned int plane_count, uint8_t **result);
#endif