#ifndef KRIMI_DINNER_ENGINE_POSITION_H #define KRIMI_DINNER_ENGINE_POSITION_H /// @file Position.h /// @brief 2d position /// @brief A 2d position /// /// The position (0,0) is the top-left corner of the screen. struct Position { float x; ///< X-Coordinate float y; ///< Y-Coordinate }; #endif //KRIMI_DINNER_ENGINE_POSITION_H