cmake_minimum_required(VERSION 3.18.1) project("kde") find_library(log-lib log) find_package(game-activity REQUIRED CONFIG) find_package(games-frame-pacing REQUIRED CONFIG) # INTEGRATION Füge deine CPP/H Dateien hier hinzu add_library(kde SHARED Renderer.cpp Renderer.h Texture.cpp Texture.h AssetManager.cpp AssetManager.h StringRepository.h StringRepository.cpp Hash.h Hash.cpp GameState.h) if (ANDROID) message(STATUS "Building for Android") target_sources(kde PUBLIC kde.cpp NativeEngine.cpp NativeEngine.h) target_link_libraries(kde ${log-lib} EGL GLESv3 android game-activity::game-activity games-frame-pacing::swappy_static) endif()