Convenience font rendering function for black text
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17
.idea/deploymentTargetDropDown.xml
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17
.idea/deploymentTargetDropDown.xml
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="deploymentTargetDropDown">
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<runningDeviceTargetSelectedWithDropDown>
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<Target>
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<type value="RUNNING_DEVICE_TARGET" />
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<deviceKey>
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<Key>
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<type value="SERIAL_NUMBER" />
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<value value="R52N60RNQLZ" />
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</Key>
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</deviceKey>
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</Target>
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</runningDeviceTargetSelectedWithDropDown>
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<timeTargetWasSelectedWithDropDown value="2022-10-24T10:55:25.742010800Z" />
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</component>
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</project>
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@ -196,8 +196,6 @@ void NativeEngine::gameLoop()
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float x = 50;
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float y = 50;
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float start_x = x;
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float start_y = y;
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y += m_font.baseline_adjust;
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const char* text = "Hallo Welt";
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for (const char* c = text; *c != '\0'; ++c) {
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@ -211,12 +209,10 @@ void NativeEngine::gameLoop()
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Renderer::ptr->addFontRect(
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x, y,
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w, h,
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1.f, 1.f, 1.f, 1.f,
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24.f,
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StringRepository::global->internString("Milky Honey.ttf"),
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quad.s0, quad.t0,
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quad.s1, quad.t1);
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ALOGI("%f %f %f %f", quad.x0, quad.y0, quad.x1, quad.y1);
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}
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}
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// ENDE VOM BEISPIELCODE
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@ -223,6 +223,20 @@ void Renderer::addRect(float x,
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m_draw_textures.push_back(texture);
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}
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void Renderer::addFontRect(float x,
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float y,
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float w,
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float h,
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float char_height,
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StringHandle font,
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float src_x0,
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float src_y0,
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float src_x1,
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float src_y1)
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{
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addFontRect(x, y, w, h, 0.f, 0.f, 0.f, 1.f, char_height, font, src_x0, src_y0, src_x1, src_y1);
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}
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void Renderer::addFontRect(float x,
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float y,
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float w,
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@ -114,6 +114,28 @@ public:
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float src_w,
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float src_h);
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/// @brief Adds a font rectangle to the screen with black text
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/// \param x X-coordinate of the top-left corner
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/// \param y Y-coordinate of the top-left corner
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/// \param w width in pixels
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/// \param h height in pixels
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/// \param char_height Height of characters in pixels
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/// \param font String handle in the global string repository of the ttf file name
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/// \param src_x0 bottom left corner of the source rectangle inside the texture [0, 1]
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/// \param src_y0 bottom left corner of the source rectangle inside the texture [0, 1]
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/// \param src_x1 top right of the source rectangle inside the texture [0, 1]
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/// \param src_y1 top right of the source rectangle inside the texture [0, 1]
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void addFontRect(float x,
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float y,
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float w,
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float h,
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float char_height,
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StringHandle font,
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float src_x0,
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float src_y0,
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float src_x1,
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float src_y1);
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/// @brief Adds a tinted font rectangle to the screen
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/// \param x X-coordinate of the top-left corner
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/// \param y Y-coordinate of the top-left corner
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@ -125,10 +147,10 @@ public:
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/// \param a alpha [0,1]
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/// \param char_height Height of characters in pixels
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/// \param font String handle in the global string repository of the ttf file name
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/// \param src_x top left corner of the source rectangle inside the texture [0, 1]
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/// \param src_y top left corner of the source rectangle inside the texture [0, 1]
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/// \param src_w width of the source rectangle inside the texture [0, 1]
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/// \param src_h height of the source rectangle inside the texture [0, 1]
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/// \param src_x0 bottom left corner of the source rectangle inside the texture [0, 1]
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/// \param src_y0 bottom left corner of the source rectangle inside the texture [0, 1]
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/// \param src_x1 top right of the source rectangle inside the texture [0, 1]
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/// \param src_y1 top right of the source rectangle inside the texture [0, 1]
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void addFontRect(float x,
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float y,
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float w,
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@ -139,10 +161,10 @@ public:
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float a,
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float char_height,
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StringHandle font,
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float src_x,
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float src_y,
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float src_w,
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float src_h);
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float src_x0,
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float src_y0,
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float src_x1,
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float src_y1);
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/// @brief Renders the frame
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///
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