Initial commit

What works?
- Reading files (AssetManager::loadFile)
- Rendering colored & textured rects (Renderer::addRect)
- Getting input (TouchInputEvent)

TODO
Port this to windows
This commit is contained in:
Kevin Trogant 2022-10-17 16:04:56 +02:00
commit 2806eb6d71
59 changed files with 10101 additions and 0 deletions

15
.gitignore vendored Normal file
View File

@ -0,0 +1,15 @@
*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties

3
.idea/.gitignore vendored Normal file
View File

@ -0,0 +1,3 @@
# Default ignored files
/shelf/
/workspace.xml

1
.idea/.name Normal file
View File

@ -0,0 +1 @@
Krimi Dinner Engine

6
.idea/compiler.xml Normal file
View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CompilerConfiguration">
<bytecodeTargetLevel target="11" />
</component>
</project>

19
.idea/gradle.xml Normal file
View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="testRunner" value="GRADLE" />
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
</GradleProjectSettings>
</option>
</component>
</project>

9
.idea/misc.xml Normal file
View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" languageLevel="JDK_11" default="true" project-jdk-name="Android Studio default JDK" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/build/classes" />
</component>
<component name="ProjectType">
<option name="id" value="Android" />
</component>
</project>

1
app/.gitignore vendored Normal file
View File

@ -0,0 +1 @@
/build

69
app/build.gradle Normal file
View File

@ -0,0 +1,69 @@
plugins {
id 'com.android.application'
}
android {
compileSdk 32
defaultConfig {
applicationId "tech.recreational.kde"
minSdk 26
targetSdk 32
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_static"
cppFlags ''
}
}
ndk {
// Skip deprecated ABIs. Only required when using NDK 16 or earlier.
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
buildFeatures {
prefab true
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_shared"
}
}
}
debug {
externalNativeBuild {
minifyEnabled = false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
cmake {
arguments "-DANDROID_STL=c++_shared"
}
}
}
}
externalNativeBuild {
cmake {
path file('src/main/cpp/CMakeLists.txt')
version '3.18.1'
}
}
}
dependencies {
implementation 'androidx.games:games-activity:1.2.1'
implementation 'androidx.games:games-frame-pacing:1.10.1'
implementation 'androidx.appcompat:appcompat:1.3.0'
implementation 'com.google.android.material:material:1.4.0'
testImplementation 'junit:junit:4.13.2'
androidTestImplementation 'androidx.test.ext:junit:1.1.3'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'
}

21
app/proguard-rules.pro vendored Normal file
View File

@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

View File

@ -0,0 +1,26 @@
package tech.recreational.kde;
import android.content.Context;
import androidx.test.platform.app.InstrumentationRegistry;
import androidx.test.ext.junit.runners.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
assertEquals("tech.recreational.kde", appContext.getPackageName());
}
}

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="tech.recreational.kde">
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Application.Fullscreen"
tools:targetApi="31">
<meta-data
android:name="android.app.lib_name"
android:value="kde" />
<activity android:name=".KDEActivity" android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

Binary file not shown.

After

Width:  |  Height:  |  Size: 279 KiB

View File

@ -0,0 +1,68 @@
#include "AssetManager.h"
#include "Log.h"
#include <game-activity/native_app_glue/android_native_app_glue.h>
#define STBI_NO_STDIO
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
AssetManager* AssetManager::ptr = nullptr;
AssetManager::AssetManager() : m_asset_mgr(nullptr) {};
AssetManager::~AssetManager() {}
void AssetManager::create(AAssetManager *android_asset_manager)
{
AssetManager::ptr = new AssetManager;
AssetManager::ptr->m_asset_mgr = android_asset_manager;
}
bool AssetManager::loadFile(const char* path, FileBuffer* p_file_buffer)
{
AAsset* asset = AAssetManager_open(m_asset_mgr, path, AASSET_MODE_BUFFER);
if (!asset) {
ALOGE("Failed to open asset %s", path);
return false;
}
const void* buffer = AAsset_getBuffer(asset);
if (!buffer) {
ALOGE("Failed to retrieve contents of asset %s", path);
return false;
}
auto length = static_cast<size_t>(AAsset_getLength64(asset));
p_file_buffer->data = buffer,
p_file_buffer->size = length;
p_file_buffer->internal = asset;
return true;
}
bool AssetManager::loadTexture(const char* path, Texture* p_texture)
{
FileBuffer texture_data = {};
if (!loadFile(path, &texture_data))
return false;
int width, height, channels;
const auto* raw_data = reinterpret_cast<const stbi_uc*>(texture_data.data);
stbi_uc* data = stbi_load_from_memory(raw_data,
static_cast<int>(texture_data.size),
&width, &height, &channels,
4);
if (!data) {
ALOGE("Failed to parse texture file %s", path);
releaseFileBuffer(texture_data);
return false;
}
*p_texture = Texture(width, height, data);
return true;
}
void AssetManager::releaseFileBuffer(FileBuffer &fb)
{
AAsset_close(reinterpret_cast<AAsset*>(fb.internal));
fb.internal = nullptr;
fb.data = nullptr;
fb.size = 0;
}

View File

@ -0,0 +1,40 @@
#ifndef KRIMI_DINNER_ENGINE_ASSETMANAGER_H
#define KRIMI_DINNER_ENGINE_ASSETMANAGER_H
#include "Texture.h"
#include "Renderer.h"
struct AAssetManager;
struct FileBuffer
{
const void* data;
size_t size;
void* internal;
};
class AssetManager {
public:
static AssetManager* ptr;
static void create(AAssetManager* android_asset_manager);
bool loadFile(const char* path, FileBuffer* p_file_buffer);
bool loadTexture(const char* path, Texture* p_texture);
void releaseFileBuffer(FileBuffer& fb);
private:
AssetManager();
~AssetManager();
AssetManager(const AssetManager&) = delete;
AssetManager& operator=(const AssetManager&) = delete;
AAssetManager* m_asset_mgr;
};
#endif

View File

@ -0,0 +1,27 @@
cmake_minimum_required(VERSION 3.18.1)
project("kde")
find_library(log-lib log )
find_package(game-activity REQUIRED CONFIG)
find_package(games-frame-pacing REQUIRED CONFIG)
add_library(kde SHARED
kde.cpp
NativeEngine.cpp
NativeEngine.h
Renderer.cpp
Renderer.h
Texture.cpp
Texture.h
AssetManager.cpp
AssetManager.h
StringRepository.h
StringRepository.cpp
Hash.h
Hash.cpp)
target_link_libraries(kde ${log-lib}
EGL
GLESv3
android
game-activity::game-activity
games-frame-pacing::swappy_static)

152
app/src/main/cpp/Hash.cpp Normal file
View File

@ -0,0 +1,152 @@
#include "Hash.h"
#include <stdlib.h>
#include <string.h>
Hash::Hash()
: m_bucket_count(0),
m_used_buckets(0),
m_keys(nullptr),
m_values(nullptr)
{
}
Hash::Hash(uint32_t bucket_count)
: m_bucket_count(0),
m_used_buckets(0),
m_keys(nullptr),
m_values(nullptr)
{
auto* mem = reinterpret_cast<uint64_t*>(malloc(sizeof(uint64_t) * 2 * bucket_count));
if (!mem)
return;
m_bucket_count = bucket_count;
m_keys = mem;
m_values = mem + bucket_count;
memset(mem, 0, sizeof(uint64_t) * 2 * bucket_count);
}
Hash::Hash(const Hash& copy)
: m_bucket_count(copy.m_bucket_count),
m_used_buckets(copy.m_used_buckets),
m_keys(nullptr),
m_values(nullptr)
{
auto* mem = reinterpret_cast<uint64_t*>(malloc(sizeof(uint64_t) * 2 * m_bucket_count));
if (!mem)
return;
m_keys = mem;
m_values = mem + m_bucket_count;
memcpy(m_keys, copy.m_keys, sizeof(uint64_t) * 2 * m_bucket_count);
}
Hash& Hash::operator=(const Hash& rhs)
{
if (m_keys)
free(m_keys);
m_bucket_count = rhs.m_bucket_count;
m_used_buckets = rhs.m_used_buckets;
auto* mem = reinterpret_cast<uint64_t*>(malloc(sizeof(uint64_t) * 2 * m_bucket_count));
if (!mem) {
m_bucket_count = 0;
m_keys = nullptr;
m_values = nullptr;
return *this;
}
m_keys = mem;
m_values = mem + m_bucket_count;
memcpy(m_keys, rhs.m_keys, sizeof(uint64_t) * 2 * m_bucket_count);
return *this;
}
Hash::~Hash()
{
free(m_keys);
m_used_buckets = 0;
m_bucket_count = 0;
m_keys = nullptr;
m_values = nullptr;
}
uint64_t Hash::lookup(uint64_t key, uint64_t default_value)
{
if (m_bucket_count == 0)
return default_value;
uint64_t i = key % m_bucket_count;
do {
if (m_keys[i] == key)
return m_values[i];
else if (m_keys[i] == HASH_EMPTY_KEY)
return default_value;
i = (i + 1) % m_bucket_count;
} while (i != key % m_bucket_count);
return default_value;
}
bool Hash::insert(uint64_t key, uint64_t value)
{
if (key == HASH_EMPTY_KEY || key == HASH_TOMBSTONE_KEY) {
return false;
}
// Resize if necessary
float usage = static_cast<float>(m_used_buckets) / static_cast<float>(m_bucket_count);
if (m_bucket_count == 0 || usage > .5f) {
uint32_t new_cap = (m_bucket_count > 0) ? m_bucket_count * 2 : 128;
auto* new_mem = reinterpret_cast<uint64_t*>(malloc(sizeof(uint64_t) * new_cap * 2));
if (!new_mem)
return false;
uint64_t* new_keys = new_mem;
uint64_t* new_values = new_keys + new_cap;
memset(new_keys, HASH_EMPTY_KEY, sizeof(uint64_t) * new_cap);
// Re-insert all values
for (uint32_t i = 0; i < m_bucket_count; ++i) {
if (m_keys[i] != HASH_EMPTY_KEY) {
uint64_t idx = m_keys[i] % new_cap;
while (true) {
if (new_keys[idx] == HASH_EMPTY_KEY) {
new_keys[idx] = m_keys[i];
new_values[idx] = m_values[i];
break;
}
idx = (idx + 1) % new_cap;
}
}
}
free(m_keys);
m_keys = new_keys;
m_values = new_values;
m_bucket_count = new_cap;
}
uint64_t i = key % m_bucket_count;
do {
if (m_keys[i] == HASH_EMPTY_KEY || m_keys[i] == HASH_TOMBSTONE_KEY) {
m_keys[i] = key;
m_values[i] = value;
++m_used_buckets;
return true;
}
else if (m_keys[i] == key) {
m_values[i] = value;
return true;
}
i = (i + 1) % m_bucket_count;
} while (i != (key % m_bucket_count));
return false;
}
void Hash::remove(uint64_t key)
{
if (m_bucket_count == 0)
return;
uint64_t i = key % m_bucket_count;
do {
if (m_keys[i] == key) {
m_keys[i] = HASH_TOMBSTONE_KEY;
}
else if (m_keys[i] == HASH_EMPTY_KEY) {
break;
}
} while (i != key % m_bucket_count);
}

33
app/src/main/cpp/Hash.h Normal file
View File

@ -0,0 +1,33 @@
#ifndef KRIMI_DINNER_ENGINE_HASH_H
#define KRIMI_DINNER_ENGINE_HASH_H
#include <stdint.h>
static constexpr uint64_t HASH_EMPTY_KEY = 0;
static constexpr uint64_t HASH_TOMBSTONE_KEY = 1;
class Hash
{
public:
Hash();
Hash(uint32_t bucket_count);
Hash(const Hash& copy);
Hash& operator=(const Hash& rhs);
~Hash();
uint64_t lookup(uint64_t key, uint64_t default_value);
bool insert(uint64_t key, uint64_t value);
void remove(uint64_t key);
private:
uint32_t m_bucket_count;
uint32_t m_used_buckets;
uint64_t* m_keys;
uint64_t* m_values;
};
using nt_hash = Hash;
#endif

17
app/src/main/cpp/Log.h Normal file
View File

@ -0,0 +1,17 @@
#ifndef KRIMI_DINNER_ENGINE_LOG_H
#define KRIMI_DINNER_ENGINE_LOG_H
#include <android/log.h>
#define LOG_TAG "KrimiDinnerEngine"
#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__);
#define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__);
#define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__);
#ifdef NDEBUG
#define ALOGV(...)
#else
#define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__);
#endif
#endif //KRIMI_DINNER_ENGINE_LOG_H

View File

@ -0,0 +1,410 @@
//
// Created by kevin on 02.10.2022.
//
#include "NativeEngine.h"
#include "Log.h"
#include "AssetManager.h"
#include "Renderer.h"
#include "TouchInput.h"
#include <assert.h>
#include <stdlib.h>
#include <swappy/swappyGL.h>
#include <GLES3/gl3.h>
static NativeEngineState g_app_state = { false };
static void _handle_cmd_proxy(struct android_app* app, int32_t cmd)
{
auto* engine = reinterpret_cast<NativeEngine*>(app->userData);
engine->handleAppCmd(cmd);
}
NativeEngine::NativeEngine(struct android_app *app)
: m_app(app),
m_egl_display(EGL_NO_DISPLAY),
m_egl_surface(EGL_NO_SURFACE),
m_egl_context(EGL_NO_CONTEXT),
m_jni_env(nullptr),
m_has_focus(false),
m_has_window(false),
m_is_visible(false),
m_in_motion(false)
{
SwappyGL_init(getJniEnv(), m_app->activity->javaGameActivity);
SwappyGL_setSwapIntervalNS(SWAPPY_SWAP_20FPS);
android_app_set_key_event_filter(m_app, NULL);
android_app_set_motion_event_filter(m_app, NULL);
AssetManager::create(m_app->activity->assetManager);
m_smiley = StringRepository::global->internString("smiley_PNG42.png");
m_smiley_pos = { 100, 100 };
}
NativeEngine::~NativeEngine()
{
ALOGI("NativeEngine: destructor");
SwappyGL_destroy();
killContext();
if (m_jni_env) {
m_app->activity->vm->DetachCurrentThread();
}
}
void NativeEngine::gameLoop()
{
m_app->userData = this;
m_app->onAppCmd = _handle_cmd_proxy;
m_app->textInputState = 0;
while (true) {
int events;
struct android_poll_source* source;
// Poll commands
while ((ALooper_pollAll(isAnimating() ? 0 : -1, nullptr,
&events, reinterpret_cast<void**>(&source))) >= 0) {
if (source)
source->process(source->app, source);
if (m_app->destroyRequested)
return;
}
constexpr int MAX_INPUT_EVENTS = 16;
TouchInputEvent input_events[MAX_INPUT_EVENTS];
int input_event_count = 0;
// Handle input
android_input_buffer* input_buffer = android_app_swap_input_buffers(m_app);
if (input_buffer) {
if (input_buffer->keyEventsCount > 0) {
android_app_clear_key_events(input_buffer);
}
if (input_buffer->motionEventsCount > 0) {
for (unsigned int i = 0; i < input_buffer->motionEventsCount; ++i) {
GameActivityMotionEvent motion_event = input_buffer->motionEvents[i];
if (motion_event.action == AMOTION_EVENT_ACTION_DOWN) {
if (motion_event.pointerCount > 0) {
GameActivityPointerAxes pointer = motion_event.pointers[0];
float x = GameActivityPointerAxes_getX(&pointer);
float y = GameActivityPointerAxes_getY(&pointer);
// Record this motion
m_in_motion = true;
m_last_down.x = x;
m_last_down.y = y;
}
}
else if (motion_event.action == AMOTION_EVENT_ACTION_UP) {
if (!m_in_motion) {
ALOGW("Got an UP motion without a corresponding DOWN motion");
continue;
}
if (motion_event.pointerCount > 0) {
GameActivityPointerAxes pointer = motion_event.pointers[0];
float x = GameActivityPointerAxes_getX(&pointer);
float y = GameActivityPointerAxes_getY(&pointer);
float dist = sqrtf((x - m_last_down.x) * (x - m_last_down.x) +
(y - m_last_down.y) * (y - m_last_down.y));
if (dist < 5.f) {
// TAP
ALOGI("TAP at %f %f", x, y);
input_events[input_event_count].kind = TouchInputEventKind::Tap;
input_events[input_event_count].start = { x, y };
input_events[input_event_count].end = { x, y };
++input_event_count;
}
else {
// Swipe
ALOGI("Swipe from %f %f to %f %f",
m_last_down.x, m_last_down.y,
x, y);
input_events[input_event_count].kind = TouchInputEventKind::Tap;
input_events[input_event_count].start = { m_last_down.x, m_last_down.y };
input_events[input_event_count].end = { x, y };
++input_event_count;
}
m_in_motion = false;
if (input_event_count == MAX_INPUT_EVENTS)
break;
}
}
else if (motion_event.action == AMOTION_EVENT_ACTION_CANCEL) {
m_in_motion = false;
}
}
android_app_clear_motion_events(input_buffer);
}
}
if (isAnimating() && Renderer::ptr) {
static float x = 1.f;
static float d = -0.01f;
x += d;
if ( x <= 0.f)
d *= -1.f;
else if (x >= 1.f)
d *= -1.f;
if (input_event_count > 0) {
m_smiley_pos = input_events[input_event_count - 1].end;
m_smiley_pos.x -= 250;
m_smiley_pos.y -= 250;
}
Renderer::ptr->addRect(100, 100, 500, 500, 0.3f, 0.3f, 0.3f, 1.f);
Renderer::ptr->addRect(m_smiley_pos.x, m_smiley_pos.y, 500, 500, 0.f, x*x, 1.f - x*x, 1.f, m_smiley);
}
if (isAnimating()) {
renderFrame();
}
}
}
bool NativeEngine::isAnimating() const
{
return m_has_window && m_has_focus && m_is_visible;
}
void NativeEngine::handleAppCmd(int32_t cmd)
{
ALOGV("NativeEngine: Handling command %d.", cmd);
switch (cmd) {
case APP_CMD_SAVE_STATE:
break;
case APP_CMD_INIT_WINDOW:
ALOGV("NativeEngine:: APP_CMD_INIT_WINDOW");
if (m_app->window) {
m_has_window = true;
SwappyGL_setWindow(m_app->window);
if (m_app->savedStateSize == sizeof(m_state) && m_app->savedState) {
m_state = *reinterpret_cast<NativeEngineState*>(m_app->savedState);
m_has_focus = m_state.has_focus;
}
else {
// Workaround APP_CMD_GAINED_FOCUS issue where the focus state is not passed
// down from GameActivity when restarting Activity
m_has_focus = g_app_state.has_focus;
}
}
ALOGV("HandleCommand(%d): hasWindow = %d, hasFocus = %d", cmd,
m_has_window ? 1 : 0, m_has_focus ? 1 : 0);
break;
case APP_CMD_TERM_WINDOW:
ALOGV("NativeEngine: APP_CMD_TERM_WINDOW");
killSurface();
m_has_window = false;
break;
case APP_CMD_GAINED_FOCUS:
ALOGV("NativeEngine: APP_CMD_GAINED_FOCUS");
m_has_focus = true;
m_state.has_focus = g_app_state.has_focus = m_has_focus;
break;
case APP_CMD_LOST_FOCUS:
ALOGV("NativeEngine: APP_CMD_LOST_FOCUS");
m_has_focus = false;
m_state.has_focus = g_app_state.has_focus = m_has_focus;
break;
case APP_CMD_START:
ALOGV("NativeEngine: APP_CMD_START");
m_is_visible = true;
break;
case APP_CMD_STOP:
ALOGV("NativeEngine: APP_CMD_STOP");
m_is_visible = false;
break;
default:
ALOGW("Unhandled command.");
break;
}
ALOGV("NativeEngine STATUS: F%d, V%d, W%d, EGL: D %p, S %p, CTX %p, CFG %p",
m_has_focus, m_is_visible, m_has_window, m_egl_display, m_egl_surface, m_egl_context,
m_egl_config);
}
JNIEnv* NativeEngine::getJniEnv()
{
if (!m_jni_env) {
if (m_app->activity->vm->AttachCurrentThread(&m_jni_env, nullptr) != 0) {
ALOGE("*** FATAL ERROR: failed to attach thread to JNI.");
exit(1);
}
ALOGI("Attached current thread to JNI, %p", m_jni_env);
}
return m_jni_env;
}
bool NativeEngine::prepareToRender()
{
if (m_egl_display == EGL_NO_DISPLAY || m_egl_surface == EGL_NO_SURFACE || m_egl_context == EGL_NO_CONTEXT) {
if (!initDisplay()) {
ALOGE("NativeEngine: failed to create display");
return false;
}
if (!initSurface()) {
ALOGE("NativeEngine: failed to create surface.");
return false;
}
if (!initContext()) {
ALOGE("NativeEngine: failed to create context.");
return false;
}
ALOGI("NativeEngine: binding surface and context (display %p, surface %p, context %p)",
m_egl_display, m_egl_surface, m_egl_context);
if (eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context) == EGL_FALSE) {
ALOGE("NativeEngine: eglMakeCurrent failed, EGL error: %d", eglGetError());
return false;
}
initGLObjects();
}
return true;
}
bool NativeEngine::initDisplay()
{
if (m_egl_display != EGL_NO_DISPLAY) {
return true;
}
ALOGI("NativeEngine: Initializing display");
m_egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (eglInitialize(m_egl_display, 0, 0) == EGL_FALSE) {
ALOGE("NativeEngine: Failed to init display, error %d", eglGetError());
return false;
}
return true;
}
void NativeEngine::killDisplay()
{
ALOGI("NativeEngine: Killing display");
killContext();
killSurface();
if (m_egl_display != EGL_NO_DISPLAY) {
eglTerminate(m_egl_display);
m_egl_display = EGL_NO_DISPLAY;
}
}
bool NativeEngine::initSurface()
{
assert(m_egl_display != EGL_NO_DISPLAY);
if (m_egl_surface != EGL_NO_SURFACE) {
return true;
}
ALOGI("NativeEngine: initializing surface");
EGLint num_configs;
const EGLint attribs[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_NONE,
};
eglChooseConfig(m_egl_display, attribs, &m_egl_config, 1, &num_configs);
m_egl_surface = eglCreateWindowSurface(m_egl_display, m_egl_config, m_app->window, nullptr);
if (m_egl_surface == EGL_NO_SURFACE) {
ALOGE("Failed to create EGL surface. EGL error: %d", eglGetError());
return false;
}
return true;
}
void NativeEngine::killSurface()
{
ALOGI("NativeEngine: Killing surface.");
eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (m_egl_surface != EGL_NO_SURFACE) {
eglDestroySurface(m_egl_display, m_egl_surface);
m_egl_surface = EGL_NO_SURFACE;
}
}
bool NativeEngine::initContext()
{
ALOGI("NativeEngine: initializing context");
assert(m_egl_display != EGL_NO_DISPLAY);
EGLint attrib_list[] = {
EGL_CONTEXT_CLIENT_VERSION, 3,
EGL_NONE
};
if (m_egl_context != EGL_NO_CONTEXT)
return true;
m_egl_context = eglCreateContext(m_egl_display, m_egl_config, nullptr, attrib_list);
if (m_egl_context == EGL_NO_CONTEXT) {
ALOGE("Failed to create EGL context, egl error: %d", eglGetError());
return false;
}
return true;
}
void NativeEngine::killContext()
{
ALOGI("NativeEngine: Killing context");
killGLObjects();
eglMakeCurrent(m_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (m_egl_context != EGL_NO_CONTEXT) {
eglDestroyContext(m_egl_display, m_egl_context);
m_egl_context = EGL_NO_CONTEXT;
}
}
bool NativeEngine::initGLObjects()
{
if (Renderer::ptr) {
return true;
}
Renderer::create();
return true;
}
void NativeEngine::killGLObjects()
{
if (Renderer::ptr) {
Renderer::destroy();
}
}
void NativeEngine::renderFrame()
{
if (!prepareToRender()) {
ALOGE("NativeEngine: preparation to render failed");
return;
}
int width, height;
eglQuerySurface(m_egl_display, m_egl_surface, EGL_WIDTH, &width);
eglQuerySurface(m_egl_display, m_egl_surface, EGL_HEIGHT, &height);
Renderer::ptr->renderFrame(static_cast<float>(width), static_cast<float>(height));
if (!SwappyGL_swap(m_egl_display, m_egl_surface)) {
ALOGW("NativeEngine: SwappyGL_swap failed, EGL error %d", eglGetError());
}
}

View File

@ -0,0 +1,65 @@
#ifndef KRIMI_DINNER_ENGINE_NATIVEENGINE_H
#define KRIMI_DINNER_ENGINE_NATIVEENGINE_H
#include "Position.h"
#include "StringRepository.h"
#include <game-activity/native_app_glue/android_native_app_glue.h>
#include <EGL/egl.h>
struct NativeEngineState
{
bool has_focus;
};
class NativeEngine {
public:
NativeEngine(struct android_app* app);
~NativeEngine();
void gameLoop();
void handleAppCmd(int32_t event);
private:
bool isAnimating() const;
JNIEnv* getJniEnv();
bool prepareToRender();
void renderFrame();
bool initDisplay();
void killDisplay();
bool initSurface();
void killSurface();
bool initContext();
void killContext();
bool initGLObjects();
void killGLObjects();
struct android_app* m_app;
bool m_has_window;
bool m_has_focus;
bool m_is_visible;
NativeEngineState m_state;
EGLDisplay m_egl_display;
EGLSurface m_egl_surface;
EGLContext m_egl_context;
EGLConfig m_egl_config;
StringHandle m_smiley;
Position m_smiley_pos;
Position m_last_down;
bool m_in_motion;
JNIEnv* m_jni_env;
};
#endif

View File

@ -0,0 +1,10 @@
#ifndef KRIMI_DINNER_ENGINE_POSITION_H
#define KRIMI_DINNER_ENGINE_POSITION_H
struct Position
{
float x;
float y;
};
#endif //KRIMI_DINNER_ENGINE_POSITION_H

View File

@ -0,0 +1,258 @@
#include "Renderer.h"
#include "Log.h"
#include "AssetManager.h"
Renderer* Renderer::ptr = nullptr;
static const char* g_vert_src =
"#version 300 es \n"
"precision mediump float; \n"
"uniform vec2 res; // resolution \n"
"layout (location = 0) in vec2 v_p0; // top left corner on screen \n"
"layout (location = 1) in vec2 v_p1; // top right corner on screen \n"
"layout (location = 2) in vec2 v_src_p0; \n"
"layout (location = 3) in vec2 v_src_p1; \n"
"layout (location = 4) in vec4 v_color; // color \n"
"out vec4 f_color; \n"
"out vec2 f_uv; \n"
"const vec2 vertices[6] = vec2[6]( \n"
" vec2(-1,-1), \n"
" vec2(+1, -1), \n"
" vec2(-1, +1), \n"
" vec2(+1, -1), \n"
" vec2(+1, +1), \n"
" vec2(-1, +1) \n"
"); \n"
"void main() \n"
"{ \n"
" vec2 v = vertices[gl_VertexID]; \n"
" // destination on screen \n"
" //vec2 dst_half_size = (v_p1 - v_p0) / 2.0; \n"
" //vec2 dst_center = (v_p1 + v_p0) / 2.0; \n"
" vec2 dst_pos = v * ((v_p1 - v_p0) / 2.0) + ((v_p1 + v_p0) / 2.0); \n"
" dst_pos.y = res.y - dst_pos.y; \n"
" vec2 src = v * ((v_src_p1 - v_src_p0) / 2.0) + ((v_src_p1 + v_src_p0) / 2.0); \n"
" gl_Position = vec4(2.0 * dst_pos.x / res.x - 1.0, \n"
" 2.0 * dst_pos.y / res.y - 1.0, \n"
" 0.0, \n"
" 1.0); \n"
" f_color = v_color; \n"
" f_uv = src; \n"
"} \n";
static const char* g_frag_src =
"#version 300 es \n"
"precision mediump float; \n"
"in vec2 f_uv; \n"
"in vec4 f_color; \n"
"layout (location = 0) out vec4 frag_color; \n"
"uniform sampler2D s_texture; \n"
"void main() \n"
"{ \n"
" vec4 tex_color = texture(s_texture, f_uv); \n"
" frag_color = tex_color * f_color; \n"
"} \n";
void Renderer::create()
{
Renderer::ptr = new Renderer;
}
void Renderer::destroy()
{
delete Renderer::ptr;
Renderer::ptr = nullptr;
}
Renderer::Renderer()
{
GLuint vertex = 0, fragment = 0;
vertex = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex, 1, &g_vert_src, nullptr);
glCompileShader(vertex);
int status = 0;
glGetShaderiv(vertex, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
char info[512];
glGetShaderInfoLog(vertex, 512, nullptr, info);
ALOGE("Failed to compile ui vertex shader: %s", info);
}
fragment = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment, 1, &g_frag_src, nullptr);
glCompileShader(fragment);
glGetShaderiv(fragment, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
char info[512];
glGetShaderInfoLog(fragment, 512, nullptr, info);
ALOGE("Failed to compile ui fragment shader: %s", info);
}
m_shader = glCreateProgram();
glAttachShader(m_shader, vertex);
glAttachShader(m_shader, fragment);
glLinkProgram(m_shader);
glGetProgramiv(m_shader, GL_LINK_STATUS, &status);
if (status != GL_TRUE) {
char info[512];
glGetProgramInfoLog(m_shader, 512, nullptr, info);
ALOGE("Failed to link ui shader: %s", info);
}
glDeleteShader(vertex);
glDeleteShader(fragment);
glGenBuffers(1, &m_vbo);
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Rect), (GLvoid*)0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Rect), (GLvoid*)(2 * sizeof(float)));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Rect), (GLvoid*)(4 * sizeof(float)));
glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, sizeof(Rect), (GLvoid*)(6 * sizeof(float)));
glVertexAttribPointer(4, 4, GL_FLOAT, GL_FALSE, sizeof(Rect), (GLvoid*)(8 * sizeof(float)));
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glEnableVertexAttribArray(4);
glVertexAttribDivisor(0, 1);
glVertexAttribDivisor(1, 1);
glVertexAttribDivisor(2, 1);
glVertexAttribDivisor(3, 1);
glVertexAttribDivisor(4, 1);
glBindVertexArray(0);
// Dummy texture (1x1px white)
unsigned char tex[] = { 255, 255, 255, 255 };
Texture dummy_texture(1, 1, tex);
m_textures.insert(std::make_pair(0, dummy_texture));
m_dummy_texture = 0;
}
Renderer::~Renderer() {
for (auto texture : m_textures)
texture.second.destroy();
glDeleteProgram(m_shader);
glDeleteVertexArrays(1, &m_vao);
glDeleteBuffers(1, &m_vbo);
}
void Renderer::addRect(float x, float y, float w, float h)
{
addRect(x, y, w, h, 1.f, 1.f, 1.f, 1.f, m_dummy_texture, 0.f, 0.f, 1.f, 1.f);
}
void Renderer::addRect(float x, float y, float w, float h, StringHandle texture)
{
addRect(x, y, w, h, 1.f, 1.f, 1.f, 1.f, texture, 0.f, 0.f, 1.f, 1.f);
}
void Renderer::addRect(float x, float y, float w, float h, float r, float g, float b, float a)
{
addRect(x, y, w, h, r, g, b, a, m_dummy_texture, 0.f, 0.f, 1.f, 1.f);
}
void Renderer::addRect(float x, float y, float w, float h, float r, float g, float b, float a, StringHandle texture)
{
addRect(x, y, w, h, r, g, b, a, texture, 0.f, 0.f, 1.f, 1.f);
}
void Renderer::addRect(float x, float y, float w, float h, StringHandle texture, float src_x, float src_y, float src_w, float src_h)
{
addRect(x, y, w, h, 1.f, 1.f, 1.f, 1.f, texture, src_x, src_y, src_w, src_h);
}
void Renderer::addRect(float x, float y, float w, float h, float r, float g, float b, float a, StringHandle texture, float src_x, float src_y, float src_w, float src_h)
{
if (m_textures.find(texture) == m_textures.end()) {
Texture tex;
if (!AssetManager::ptr->loadTexture(StringRepository::global->getString(texture),
&tex)) {
ALOGE("Failed to load texture");
return;
}
m_textures.insert(std::make_pair(texture, tex));
}
Rect rect = {};
rect.dst_p0_x = x;
rect.dst_p0_y = y;
rect.dst_p1_x = x + w;
rect.dst_p1_y = y + h;
rect.src_p0_x = src_x;
rect.src_p0_y = src_y;
rect.src_p1_x = src_w;
rect.src_p1_y = src_y + src_h;
rect.r = r;
rect.g = g;
rect.b = b;
rect.a = a;
m_rects.push_back(rect);
m_draw_textures.push_back(texture);
}
void Renderer::renderFrame(float width, float height)
{
assert(m_rects.size() == m_draw_textures.size());
const auto rect_count = static_cast<GLsizei>(m_rects.size());
if (rect_count == 0)
return;
glViewport(0, 0, static_cast<int>(width), static_cast<int>(height));
glClearColor(0.8f, 0.3f, 0.3f, 1.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindVertexArray(m_vao);
glUseProgram(m_shader);
glUniform2f(glGetUniformLocation(m_shader, "res"), width, height);
glUniform1i(glGetUniformLocation(m_shader, "s_texture"), 0);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
size_t start = 0;
StringHandle current_texture = m_draw_textures[0];
while (start < rect_count) {
glActiveTexture(GL_TEXTURE0);
m_textures[current_texture].bind();
for (size_t i = start; i < rect_count; ++i) {
StringHandle texture = m_draw_textures[i];
if ((texture != current_texture)) {
// Draw everything in [start, i - 1]
const size_t count = i - start;
glBufferData(GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(Rect) * count), &m_rects[start],
GL_STREAM_DRAW);
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, static_cast<GLsizei>(count));
start = i;
current_texture = texture;
break;
}
if (i == rect_count - 1) {
// just draw it
const size_t count = rect_count - start;
glBufferData(GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(sizeof(Rect) * count), &m_rects[start],
GL_STREAM_DRAW);
glDrawArraysInstanced(GL_TRIANGLES, 0, 6, static_cast<GLsizei>(count));
start = rect_count;
current_texture = texture;
}
}
}
m_rects.clear();
m_draw_textures.clear();
}

View File

@ -0,0 +1,62 @@
#ifndef KRIMI_DINNER_ENGINE_RENDERER_H
#define KRIMI_DINNER_ENGINE_RENDERER_H
#include <GLES3/gl3.h>
#include <unordered_map>
#include <vector>
#include "Texture.h"
#include "StringRepository.h"
class Renderer
{
public:
static Renderer* ptr;
static void create();
static void destroy();
void addRect(float x, float y, float w, float h);
void addRect(float x, float y, float w, float h, StringHandle texture);
void addRect(float x, float y, float w, float h, float r, float g, float b, float a);
void addRect(float x, float y, float w, float h, float r, float g, float b, float a, StringHandle texture);
void addRect(float x, float y, float w, float h, StringHandle texture, float src_x, float src_y, float src_w, float src_h);
void addRect(float x, float y, float w, float h, float r, float g, float b, float a, StringHandle texture, float src_x, float src_y, float src_w, float src_h);
void renderFrame(float width, float height);
private:
Renderer();
~Renderer();
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
struct Rect {
float dst_p0_x, dst_p0_y;
float dst_p1_x, dst_p1_y;
float src_p0_x, src_p0_y;
float src_p1_x, src_p1_y;
float r, g, b, a;
};
GLuint m_shader;
GLuint m_vao;
GLuint m_vbo;
StringHandle m_dummy_texture;
std::vector<Rect> m_rects;
std::vector<StringHandle> m_draw_textures;
std::unordered_map<StringHandle, Texture> m_textures;
};
#endif

View File

@ -0,0 +1,84 @@
#include "StringRepository.h"
#include <string.h>
#include <stdlib.h>
static StringRepository g_global_repository;
StringRepository* StringRepository::global = &g_global_repository;
static uint64_t hashString(const char* string, unsigned int length)
{
uint64_t hash = 0xcbf29ce484222325;
for (unsigned int i = 0; i < length; ++i) {
hash = hash ^ string[i];
hash = hash * 0x00000100000001B3;
}
if (hash == HASH_EMPTY_KEY || hash == HASH_TOMBSTONE_KEY)
hash = ~hash;
return hash;
}
StringRepository::StringRepository(const StringRepository& copy)
{
if (m_buffer)
free(m_buffer);
m_one_past_last_char = copy.m_one_past_last_char;
m_buffer_size = copy.m_buffer_size;
m_hash = copy.m_hash;
m_buffer = reinterpret_cast<char*>(malloc(m_buffer_size));
memcpy(m_buffer, copy.m_buffer, m_buffer_size);
}
StringRepository::~StringRepository()
{
m_one_past_last_char = 0;
m_buffer_size = 0;
free(m_buffer);
}
StringHandle StringRepository::internStringLength(const char* string, unsigned int length)
{
uint64_t hash = hashString(string, length);
uint32_t offset = static_cast<uint32_t>(m_hash.lookup(hash, UINT32_MAX));
if (offset == UINT32_MAX) {
offset = m_one_past_last_char;
if ((offset + length + 1) >= m_buffer_size) {
uint32_t new_size = (m_buffer_size > 0) ? 2 * m_buffer_size : 1024;
void* tmp = realloc(m_buffer, new_size);
if (!tmp)
return 0;
m_buffer = reinterpret_cast<char*>(tmp);
m_buffer_size = new_size;
}
char* dest = m_buffer + offset;
memcpy(dest, string, length);
dest[length] = '\0';
m_one_past_last_char += length + 1;
if (!m_hash.insert(hash, offset))
return 0;
}
return static_cast<StringHandle>(offset + 1);
}
StringHandle StringRepository::internString(const char* string)
{
return internStringLength(string, strlen(string));
}
const char* StringRepository::getString(StringHandle handle)
{
if (handle == 0 || handle >= m_one_past_last_char)
return nullptr;
uint32_t offset = handle - 1;
return &m_buffer[offset];
}
void StringRepository::releaseString(StringHandle)
{
// do nothing
}
void StringRepository::freeAll()
{
m_one_past_last_char = 0;
m_hash = Hash();
}

View File

@ -0,0 +1,39 @@
#ifndef KRIMI_DINNER_ENGINE_STRINGREPOSITORY_H
#define KRIMI_DINNER_ENGINE_STRINGREPOSITORY_H
#include <stdint.h>
#include "Hash.h"
using StringHandle = uint32_t;
// Alias for compatibility
using nt_string_handle = StringHandle;
class StringRepository
{
public:
// The default string repository
static StringRepository* global;
StringRepository() = default;
StringRepository(const StringRepository& copy);
~StringRepository();
StringHandle internStringLength(const char* string, unsigned int length);
StringHandle internString(const char* string);
const char* getString(StringHandle handle);
void releaseString(StringHandle handle);
void freeAll();
private:
uint32_t m_buffer_size;
uint32_t m_one_past_last_char;
char* m_buffer;
Hash m_hash;
};
#endif

View File

@ -0,0 +1,34 @@
#include "Texture.h"
Texture::Texture(unsigned int width, unsigned int height, const void *data)
: m_texture(0)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &m_texture);
glBindTexture(GL_TEXTURE_2D, m_texture);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
static_cast<GLsizei>(width),
static_cast<GLsizei>(height),
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture::destroy()
{
glDeleteTextures(1, &m_texture);
}
void Texture::bind() const
{
glBindTexture(GL_TEXTURE_2D, m_texture);
}

View File

@ -0,0 +1,25 @@
#ifndef KRIMI_DINNER_ENGINE_TEXTURE_H
#define KRIMI_DINNER_ENGINE_TEXTURE_H
#include <GLES3/gl3.h>
class Renderer;
class Texture
{
public:
Texture() : m_texture(0) {}
Texture(unsigned int width, unsigned int height, const void* data);
Texture(const Texture&) = default;
Texture(Texture&&) = default;
Texture& operator=(const Texture&) = default;
void destroy();
void bind() const;
private:
GLuint m_texture;
};
#endif

View File

@ -0,0 +1,19 @@
#ifndef KRIMI_DINNER_ENGINE_TOUCHINPUT_H
#define KRIMI_DINNER_ENGINE_TOUCHINPUT_H
#include "Position.h"
enum class TouchInputEventKind
{
Tap,
Swipe
};
struct TouchInputEvent
{
TouchInputEventKind kind;
Position start;
Position end;
};
#endif

15
app/src/main/cpp/kde.cpp Normal file
View File

@ -0,0 +1,15 @@
#include <game-activity/GameActivity.cpp>
#include <game-text-input/gametextinput.cpp>
extern "C" {
#include <game-activity/native_app_glue/android_native_app_glue.c>
}
extern "C" { void android_main(struct android_app* app); }
#include "NativeEngine.h"
void android_main(struct android_app* app) {
auto* engine = new NativeEngine(app);
engine->gameLoop();
delete engine;
}

7897
app/src/main/cpp/stb_image.h Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,26 @@
package tech.recreational.kde;
import androidx.core.view.ViewCompat;
import androidx.core.view.WindowInsetsControllerCompat;
import androidx.core.view.WindowInsetsCompat;
import com.google.androidgamesdk.GameActivity;
public class KDEActivity extends GameActivity {
static {
System.loadLibrary("kde");
}
protected void onResume() {
super.onResume();
hideSystemBars();
}
private void hideSystemBars() {
WindowInsetsControllerCompat windowInsetsController = ViewCompat.getWindowInsetsController(
getWindow().getDecorView());
if (windowInsetsController == null)
return;
windowInsetsController.setSystemBarsBehavior(WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
windowInsetsController.hide(WindowInsetsCompat.Type.systemBars());
}
}

View File

@ -0,0 +1,30 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>

View File

@ -0,0 +1,170 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
</vector>

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 982 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.6 KiB

View File

@ -0,0 +1,16 @@
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Theme.KrimiDinnerENgine" parent="Theme.MaterialComponents.DayNight.DarkActionBar">
<!-- Primary brand color. -->
<item name="colorPrimary">@color/purple_200</item>
<item name="colorPrimaryVariant">@color/purple_700</item>
<item name="colorOnPrimary">@color/black</item>
<!-- Secondary brand color. -->
<item name="colorSecondary">@color/teal_200</item>
<item name="colorSecondaryVariant">@color/teal_200</item>
<item name="colorOnSecondary">@color/black</item>
<!-- Status bar color. -->
<item name="android:statusBarColor" tools:targetApi="l">?attr/colorPrimaryVariant</item>
<!-- Customize your theme here. -->
</style>
</resources>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>

View File

@ -0,0 +1,3 @@
<resources>
<string name="app_name">Krimi Dinner Engine</string>
</resources>

View File

@ -0,0 +1,7 @@
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Application.Fullscreen" parent="Theme.AppCompat.Light.NoActionBar">
<item name="android:windowFullscreen">true</item>
<item name="android:windowContentOverlay">@null</item>
</style>
</resources>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older that API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>

View File

@ -0,0 +1,17 @@
package tech.recreational.kde;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() {
assertEquals(4, 2 + 2);
}
}

9
build.gradle Normal file
View File

@ -0,0 +1,9 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id 'com.android.application' version '7.2.2' apply false
id 'com.android.library' version '7.2.2' apply false
}
task clean(type: Delete) {
delete rootProject.buildDir
}

21
gradle.properties Normal file
View File

@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app"s APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

Binary file not shown.

View File

@ -0,0 +1,6 @@
#Sun Oct 02 14:06:47 CEST 2022
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME

185
gradlew vendored Normal file
View File

@ -0,0 +1,185 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
gradlew.bat vendored Normal file
View File

@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

16
settings.gradle Normal file
View File

@ -0,0 +1,16 @@
pluginManagement {
repositories {
gradlePluginPortal()
google()
mavenCentral()
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "Krimi Dinner Engine"
include ':app'