#ifndef KRIMI_DINNER_ENGINE_POSITION_H
#define KRIMI_DINNER_ENGINE_POSITION_H

/// @file Position.h
/// @brief 2d position

/// @brief A 2d position
///
/// The position (0,0) is the top-left corner of the screen.
struct Position
{
    float x; ///< X-Coordinate
    float y; ///< Y-Coordinate
};

#endif //KRIMI_DINNER_ENGINE_POSITION_H
